AI Insights · Timothy · July 2024
Top 5 Vikings Games Performance in Switzerland Q2 2024
Explore the performance of the top 5 Vikings games applications on a unified platform in Switzerland during Q2 2024, including revenue, downloads, and weekly active users trends.
In Q2 2024, the top 5 Vikings games in Switzerland have shown varied performance across downloads, revenue, and weekly active users. Below, we delve into the specifics for each game, based on data from Sensor Tower.
Viking Rise: Valhalla from IGG.COM saw weekly revenue peaking at around $11.2K in mid-April, with a notable dip in May, and recovering to $6.6K in the last week of June. Downloads peaked at 389 in late April and showed fluctuations, ending the quarter with 163. Weekly active users increased from 2K at the start of April to a high of 2.5K by mid-June before settling at 2.1K by the end of the quarter.
Vikings: War of Clans by Plarium LLC experienced a significant revenue spike to $10.9K in late May, with another peak at $9.2K in the last week of June. Downloads fluctuated minimalistically, peaking at 93 in mid-May. Weekly active users showed an upward trend from 51 to 110 in May, stabilizing around 65 by the end of June.
Frostborn: Coop Survival from Kefir saw revenue peaks at $1.1K in late April and early May, ending June with a revenue of $1K. Downloads remained relatively low, peaking at 22 in early April. Weekly active users showed minor fluctuations, peaking at 32 in late April but dropping to 10 by mid-June.
Vikingard by NETEASE INTERACTIVE ENTERTAINMENT PTE. LTD reported a revenue peak of $4.7K in late April, with revenue decreasing to $2.2K by the end of June. Downloads were minimal, peaking at 16 in mid-May. Weekly active users remained relatively stable, starting at 269 and ending at 225.
Bad North: Jotunn Edition by Raw Fury had negligible revenue figures with no significant peaks. Downloads were low, with a peak of 7 in early April and early June.
For more detailed insights, visit Sensor Tower.